Bandit Hideouts Mod Readme
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Installation:
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After downloading the mod, extract the zip and
 move the following files:

    Bandit_Hideouts.asi
    Bandit_Hideouts.dat
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt

 into the game's directory seen here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
 also install Scripthook (ScriptHookRDR2.dll)
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v1.25 Changelog:
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- Added new ini setting SHOW_DISABLED_HIDEOUT_BLIP=0 this will give you the option to show or not show the hideout blip when its disabled
- Added new ini setting ATTACK_IF_ENTERED_HIDEOUT=1 this will give you the option to have bandits at hideouts attack the player once he enters the hideout's radius or if the badits only attack if they see the player.
- Fixed hideout blip not being removed when a hideout was cleared
- Changed the Generic gang name from stranger to Bandit when you loot their corpse
- Changed the Generic gang's name in the Gang Type Reference to Bandits
- Added new gang, Chelonians
- Added new gang, Vampire
- Added the 2 new gangs to the Gang Type Reference in the ini
- Relocated the reinforcement spawn points for Delapidated house hideout
- Reduced the min, max, and despawn distances for The Old Greenbank Mill hideout
- Added props to Face Rock hideout
- Added props to Delapidated House hideout
- Added props to The Old Greenbank Mill hideout
- Added props to Colter hideout
- Added props to Adler Ranch hideout
- Added props to Carin Lake hideout
- Added prop to Dormin Crest hideout
- Added prop to Snowfield Shack hideout
- Added props to Lucky's Cabin hideout
- Added props to Painted Sky hideout
- Added props to Wallace Overlook hideout
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